Top Features of Roms Launcher .NET for Retro Game Management

How to Build a Custom Frontend with Roms Launcher .NETRoms Launcher .NET is a flexible, open-source frontend framework for organizing and launching games from ROM collections. Building a custom frontend allows you to tailor the UI, metadata presentation, controls, and automation to your personal setup — whether you’re building a dedicated arcade cabinet, a media-center PC, or a multi-platform emulator hub. This guide walks through planning, setting up the development environment, creating a custom theme and layout, integrating metadata and artwork, handling controller and input mapping, adding automation and scripts, and packaging and deploying your frontend.


Prerequisites

  • Basic knowledge of C# and .NET (Core/.NET 6+)
  • Familiarity with XAML/WPF or Avalonia UI (Roms Launcher .NET supports multiple UI backends; check the version you’re targeting)
  • Installed Roms Launcher .NET source or binaries
  • Emulators configured on your system
  • A working ROM collection organized by platform
  • Optional: experience with image editing (for artwork), SQLite (for metadata), and PowerShell/Bash (for scripts)

1. Plan Your Frontend

Before coding, decide what your frontend should do and look like:

  • Target device (PC, Raspberry Pi, arcade cabinet)
  • UI style: grid, list, carousel, or mixed
  • Required features: search, filters, favorites, playlists, controller support, themes
  • Metadata and assets: screenshots, box art, descriptions, release year, developer
  • Automation needs: auto-launch scripts, ROM verification, scraping

Make a sketch or mockup of the main screens: library, game details, settings, and now-playing.


2. Set Up the Development Environment

  1. Clone or download the Roms Launcher .NET repository (or get the latest SDK/binaries).
  2. Install .NET SDK (recommended .NET 7 or later unless project specifies otherwise).
  3. Choose UI framework:
    • WPF (Windows-only): good for native Windows look and performance.
    • Avalonia: cross-platform (Windows, Linux, macOS) and similar XAML syntax.
  4. Install an IDE: Visual Studio, Visual Studio Code + C# extensions, or JetBrains Rider.
  5. Restore NuGet packages and build the solution to confirm environment is working.

Example commands:

git clone https://github.com/your-fork/roms-launcher-dotnet.git cd roms-launcher-dotnet dotnet restore dotnet build 

3. Project Structure and Extensibility Points

Understand where to plug in your custom frontend:

  • Main application project: hosts app lifecycle, navigation, and window.
  • ViewModels: handle data binding, commands, and logic.
  • Views/XAML: UI layout and styles.
  • Services: metadata provider, asset loader, emulator launcher, input service.
  • Plugins or modules: some builds support plug-in architecture for features.

Look for:

  • Interfaces like IGameService, IMetadataService, ILauncherService.
  • Dependency injection container (Microsoft.Extensions.DependencyInjection) setup.
  • Resource dictionaries and style/theme files.

4. Designing the UI

A good frontend separates presentation from logic via MVVM. Key screens:

  • Library/Grid View
    • Thumbnail, title, platform, favorite icon
    • Virtualized lists for performance (e.g., VirtualizingStackPanel, ItemsRepeater)
  • Game Details
    • Large box art/screenshot carousel, description, metadata table, play button
  • Settings
    • Emulator paths, input mapping, themes, scraping options
  • Now Playing / Launch Overlay
    • Show emulator launch progress and “Return to frontend” mechanism

Tips:

  • Use data templates for platform-specific presentation.
  • Optimize image loading: cache thumbnails, load full images asynchronously.
  • Support multiple themes via resource dictionaries (light/dark, arcade/cabinet).

5. Handling Metadata and Artwork

Good metadata makes a frontend feel polished.

  • Metadata sources:
    • Built-in XML/CSV
    • Emumovies/ScreenScraper or custom scrapers
    • Local database (SQLite) or JSON files
  • Implement or adapt an IMetadataService to:
    • Query by ROM filename, CRC, or game name
    • Normalize platform names and release dates
  • Artwork management:
    • Cache thumbnails and full-resolution images in a predictable folder structure (e.g., /cache/platform/title/)
    • Use background workers to pre-fetch images for smooth browsing
    • Provide fallback images for missing assets

Example cache path pattern:

/Cache/{Platform}/{ROMName}/{type}.png 

6. Input and Controller Support

Controller handling is critical for a seamless experience.

  • Abstract input via an IInputService that maps controller inputs to frontend navigation (UI up/down/select) and to emulator passthrough.
  • Support hotkeys and long-press actions (e.g., hold Select + Start to exit emulator).
  • Use libraries:
    • SharpDX/XInput for Xbox controllers on Windows
    • SDL2# or SDL2-CS for cross-platform controller handling
  • Provide a UI for mapping controls, saving profiles per controller.

Example mapping UI features:

  • Auto-detect controller
  • Prompt user to press buttons for mapping
  • Save profiles per emulator or platform

7. Launching Emulators

A robust ILauncherService should:

  • Validate emulator executable path and command-line arguments
  • Support per-game overrides (e.g., using specific cores or launch parameters)
  • Handle asynchronous process launching and monitor exit codes
  • Optionally suspend frontend audio/video and mute background processes
  • Provide a graceful return flow (restore frontend state, refresh play count)

Basic launch sequence:

  1. Resolve emulator and ROM path
  2. Build command-line with arguments/paths
  3. Start process and optionally wait for exit
  4. Restore frontend UI when emulator closes

Example C# snippet:

var startInfo = new ProcessStartInfo {     FileName = emulatorPath,     Arguments = $""{romPath}" {extraArgs}",     UseShellExecute = false }; var proc = Process.Start(startInfo); await proc.WaitForExitAsync(); 

8. Automation, Scripting, and Plugins

Add power features:

  • Pre-launch checks: verify ROM checksum, unzip archives, apply patches
  • Post-launch hooks: increment playcount, update last-played timestamp
  • Scheduled tasks: nightly scraping, backup metadata
  • Plugin architecture: allow third-party extensions to add scrapers, themes, or social sharing

Script examples:

  • PowerShell or Bash scripts to move ROMs into organized folders
  • JSON-configured automation rules to run pre/post tasks

9. Performance and Optimization

  • Virtualize lists and defer image loading.
  • Use asynchronous I/O for disk and network operations.
  • Employ simple in-memory caching for frequently accessed metadata.
  • Avoid heavy UI work on the UI thread — use Task.Run or background workers.
  • Profile startup and identify slow services (e.g., large scrapers).

10. Packaging and Deployment

  • Build release artifacts for the target platform(s).
  • Create an installer (NSIS, Inno Setup) for Windows or package formats for Linux (AppImage, .deb) and macOS (zip/.app).
  • Include a settings migration path for users upgrading from older versions.
  • Document how to install emulators and configure paths.

11. Testing and QA

  • Test with multiple controller types and multiple emulator backends.
  • Validate behavior with missing artwork and corrupted ROMs.
  • Run performance tests on target hardware (e.g., Raspberry Pi).
  • Add logging and telemetry (local-only, opt-in) to capture crashes and errors.

12. Example: Minimal Custom Grid Frontend (Overview)

  • Create a new WPF/Avalonia project.
  • Implement GameViewModel with properties: Title, Platform, ThumbnailPath, RomPath.
  • Bind an ItemsControl to an ObservableCollection.
  • Implement commands for Play, Favorite, and Info.
  • Implement a simple ILauncherService to start the emulator process.

13. Resources and Further Reading

  • Roms Launcher .NET repository and documentation
  • Emulator CLI docs (RetroArch, MAME, PCSX2, etc.)
  • Scraper APIs and artwork galleries (Emumovies, ScreenScraper)

If you want, I can: provide a starter project template (WPF or Avalonia), generate example ViewModel/View code, or draft a sample ILauncherService implementation. Which would you like?

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