How to Customize Puma’s Viewer for Faster Workflows

Exploring Puma’s Viewer: Features, Tips, and Best Practices—

Introduction

Puma’s Viewer has gained attention as a flexible, user-friendly tool for inspecting and interacting with 3D assets, textures, and scene data. Whether you’re a game developer, 3D artist, technical director, or pipeline integrator, understanding the capabilities of Puma’s Viewer and how to use it efficiently can save time and reduce errors. This article explores the core features, practical tips for everyday workflows, and best practices for integrating Puma’s Viewer into production pipelines.


Core Features

1. Multi-format Asset Support

Puma’s Viewer supports a broad range of 3D file formats, allowing teams to preview models and scenes from various DCC (digital content creation) tools. Commonly supported formats include FBX, OBJ, glTF, and USD, providing flexibility in asset interchange.

2. High-fidelity Rendering

The viewer offers real-time, high-fidelity rendering capabilities, including physically based rendering (PBR) materials, HDR environment lighting, and accurate normal/roughness/specular workflows. This ensures previews closely match final renders in modern engines.

3. Scene Hierarchy and Outliner

An integrated scene hierarchy lets users inspect object relationships, transforms, and visibility flags. The outliner makes it simple to isolate, rename, or toggle objects during review sessions.

4. Material and Texture Inspection

Material editors and texture panels allow users to view material graphs, examine texture channels (albedo, normal, roughness, metallic, AO), and quickly swap or repath textures for testing.

5. Animation Playback and Frame Scrubbing

Puma’s Viewer includes animation playback controls, frame scrubbing, and basic graph visualization for skeletal rigs and morph targets, enabling quick validation of animations and skinning.

6. Lighting and Environment Tools

Users can add and edit lights, adjust HDRI environments, and tweak exposure and tone mapping settings. This helps to evaluate assets under different lighting conditions.

7. Measurement and Units

Built-in measurement tools, grid snapping, and unit settings allow precise inspection of scale and alignment, reducing issues when assets are imported into game engines or renderers.

8. Scripting and Extensibility

Puma’s Viewer supports scripting (often via Python or similar languages) to automate repetitive tasks, create custom UI panels, or extend import/export behaviors, making it suitable for pipeline integration.


Practical Tips for Everyday Use

Set up project presets

Create and use project presets for units, camera FOV, default lights, and material paths. Consistent presets prevent common errors like incorrect scale or missing textures.

Use HDRIs for realistic previews

Keep a library of HDRIs representing common lighting scenarios (studio, outdoor noon, overcast). Quickly toggling HDRIs helps spot issues in material response and reflections.

Lock camera and isolate objects during review

When giving feedback or taking screenshots, lock the camera and isolate only the relevant objects to avoid accidental changes and reduce visual clutter.

Leverage LOD and streaming previews

If working with large assets or scenes, make use of Level-of-Detail (LOD) previews and streaming options to keep the viewer responsive while still checking integrity.

Automate repetitive QA checks

Write small scripts to check for common problems: missing textures, non-manifold geometry, flipped normals, or excessive bone influences. Integrate these into an export pipeline step.


Best Practices for Teams and Pipelines

Standardize naming and folder structure

Agree on naming conventions for meshes, materials, and textures, and keep a consistent folder layout. This reduces repathing issues and speeds up debugging.

Maintain a reference asset library

Keep canonical reference assets (hero character, standard material ball, typical environment) that artists can use to compare lighting and material consistency across contributors.

Integrate Puma’s Viewer into CI checks

Include headless or scripted checks using Puma’s Viewer where possible (for example, validating imports or running render comparisons) as part of continuous integration for asset pipelines.

Version-control important scene files

Store scene files, presets, and scripts in version control. That ensures reproducibility and quick rollback in case of regressions.

Educate users on color management

Mismatched color spaces are a frequent source of rendering differences. Document and enforce a color management policy (sRGB, linear workflows, LUT usage) so previews match final outputs.


Advanced Workflows

Material baking and texture atlasing

Use Puma’s Viewer to preview baked maps and test atlasing strategies for game optimization. Verify seams, mipmaps, and compression artifacts early.

Custom shader development and debug

When developing custom shaders, use the viewer’s material inspection and channel toggles to isolate inputs, visualize intermediate results, and validate shader behavior against expected PBR models.

Cross-tool validation with USD

If your pipeline uses USD, take advantage of Puma’s USD support to assemble, variant, and inspect complex scenes composed from multiple sources, ensuring consistency across tools.


Troubleshooting Common Issues

  • Missing textures: check repath settings and texture search paths; use the material panel to reassign textures.
  • Incorrect scale: verify unit settings and apply freezes/transforms in source DCC before export.
  • Flat or overly shiny materials: confirm texture color spaces (albedo in sRGB, normal/roughness in linear) and ensure roughness maps are connected correctly.
  • Animation jitter: check bone hierarchy, export frame range, and export settings (bake transforms vs. baked keys).

Example Script Snippet (Python pseudocode)

# Example: batch-check for missing textures in scene for material in scene.materials:     for channel in material.texture_channels:         if not os.path.exists(material[channel].path):             report_missing(material.name, channel, material[channel].path) 

Conclusion

Puma’s Viewer is a robust tool for previewing and validating 3D assets with powerful rendering, inspection, and extensibility features. By adopting consistent presets, automating QA checks, and integrating the viewer into your team’s pipeline, you can reduce integration problems and speed up iteration.

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